Showing 2 Result(s)

Build with Snap Games Lensathon: OPTIMIZE

About the Project At the beginning of the hackathon, I was just experimenting with an osu!-style rhythm demo inside Lens Studio. I wanted to see if responsive, timing-based gameplay was even possible on a platform that isn’t designed for longform games. What began as a technical test quickly grew into something much more ambitious and …

Game Jam: ShadowJam 2020

Going to a school with game majors, I’m privy to many creator’s jams.  The first jam I participated in was hosted by Willard and Maple with the theme “Shadow.”  It was 48 hours and I decided to create a game.  I got together with a few friends and with guidance from our professor (who ended …